Mint
Last updated
Last updated
Mint Rule
The total supply of Game Fair Mint is 45,000,000 $TRN.
Overview
Every time a player donates a certain amount of $ETH for Mint, he or she will get a chance to play, and they will get token once the game ends.
Mint
Users require to mint through donating an $ETH (equivalent to $4.5) in order to get a chance to play the game.
After each donation, the user needs to wait until the game ends before they can proceed with the next Mint.
Users will not receive token immediately after mint and donating, it requires them to complete the game in order to obtain $TRN.
The $TRN obtained by Mint will be unlocked linearly within 30 days, and can only be claimed after it is unlocked.
Reward
For each donation, you will receive 4500~9000 $TRN according to the game score. The higher the score, the more tokens you will receive.
The number of game tokens obtained = 4500 + 4500* (game points/15000).
If the game score is 0, users will not receive token and will be refunded once Mint is completed; if the game score is higher than 15,000, it will be recorded as 15,000.
Add liquidity trading pool
After the minting concludes, all the ETH raised and an additional 45,000,000 $TRN will be immediately used to form the initial liquidity trading pair.
Gameplay
On Mobile:
When your finger touches the phone screen, press and hold and the character tol bend down and accumulate strength; release it and it will start to flip and jump - jumping from one "box" to another
On PC:
Use the mouse to stimulate a finger touch and then it works exactly the same way as on mobile, click and hold to acuumulate strength and release to allow the character flip and jump between boxes.
Scoring:
Players can continuously earn points in the game until they fail the game. Their game scores will be recorded immediately when the game ends.
In a scenario when the player entered the game and successfully obtained scores but their game scores did not change for more than 60 seconds, then the game will be automatically ended and their game scores and $TRN rewards will be calculated.
Classification of boxes
There are two types of boxes in the game, namely special boxes and regular boxes.
The special box is produced from the raw material of 30 selected popular tokens. These boxes randomly appear in the game with different probabilities, the lower the probability of occurrence, the higher the score users can obtain. Detailed information is provided at the end of this chapter.
The probability of special boxes and the game score: